

For example, one moment you might be scrolling through a list of techs to research, and the next you're staring at census information for Qatar, with no earthly clue how you wound up there. In addition to the bugs, MHII always feels laggy and unresponsive.

Cut off from the space-time continuum, yet still able to take turns, your armies will mysteriously vanish upon sacking a foreign territory, presumably because they were eaten by the Langoliers. One particularly baffling bug pauses the date and resource stockpiles forever.

Even when it's not crashing, a number of strange bugs remain to vex you. It can crash when you order airplanes to attack naval units, when you move carrier task forces out of their ports, when you fill the countryside with collective farms, or just about anytime, regardless of your actions. First off, it crashes far too frequently, especially once you get a year or two into the war. Grandiose strategy games require a lot of commitment, so be forewarned that Making History II is so bug-ridden you may never be able to complete it. In real life only two T-100 tanks were ever built, but don't let that stop you from building hundreds of the things and overrunning Berlin. While its detailed world and involved economics are tempting, they cannot redeem its ludicrous international politics, its dull and unsatisfying combat, or the crashes that permeate the MHII experience. Making History II: The War of the World, a turn-based strategy game, tries to simulate the political, economic, and military challenges of the Second World War but instead dumps you into a wacky grand-strategy sandbox where everything seems to go horribly wrong. There is a time and a place for fanciful alternative histories, but not in a detailed game that limits its scope to one decade of human history, and not when they emerge seemingly at random.
